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VR Information

Interested in starting a Virtual Reality Program at your school or curious about what is happening in the world of Virtual Reality? Check out the posts below which provide some information related to Virtual Reality.

Terminology Referring to Virtual Reality can be confusing. Here are some definitions which can help when discussing different options available when it comes to Virtual Reality.

Virtual Reality - This immersive technology is utilized to display visual and auditory information through the means of a headset. It can be used for a wide variety of applications including gaming systems, 360 movies, and communications. E Oculus Rift

Virtual World - This technology is used to describe a virtual representation of a world. These platforms are usually extremely expansive and allow the user to interact with the world itself as well as other players also present in the virtual space. Example: Second Life

Augmented Reality - This immersive technology is utilized to display a virtual object over a picture of the real world. This combination of virtual placed on top of real world can be accomplished through picture recognition software, GPS position interaction, or simply overlaying the virtual picture on top of a real picture. Examples: AR Flashcards, Pokemon Go, & Google AR Stickers

Simulator - This technology is utilized to accurately represent the interactions which occur in real life, allowing the user to practice or learn how to operate machinery or accomplish various tasks.

Some of these terms can be combined or used in conjunction. For example, you can have a simulator can be displayed through a VR Headset. Example: VR Welding Simulator

Having a shaky video is always distracting, however with 360 Degree Videos, it can be extremely frustrating and can potentially cause VR Sickness. This makes having some form of stabilization for you 360 Cameras a necessity. Unfortunately, there currently are very few stabilizers designed for 360 Degree Videos currently on the market. This is due to the fact that most Gimbal Stabilizers use a gimbaled arm which usually blocks a significant portion of the 360 Degree View. Fortunately, there are a few options which work fairly well. Below is a chart listing some of the options available as of January 2018.

Updated: Jan 6, 2021

If you are thinking about creating your own 360 Degree Videos, first you have to decide what you want to record. Do you want to create a high image quality picture? Do you want to put your viewer right in the middle of the action? Or do you want to simply begin to play with the opportunities which 360 Degree Images make available wherever you go?

Once you have figured out what you want to film, then you need to get the right equipment. There is a lot out on the market today, so you are going to want to base your decision on what you need to buy off of what you are going to film, how you are going to film it, and how much money you have to spend on purchasing your equipment.

As of January 2018, there are three basic groups of 360 Cameras: Hi-End Professional 360 Cameras, Mid-Level Consumer 360 Cameras, and Low-End Cellphone 360 Cameras. Based upon the picture quality, the filming location and environment, and the money you have to spend upon it will impact your decision on which one you are going to want to purchase. Below is a description of the three different groups and a breakdown of some of the products out on the market to help you make your decision.

High-End Professional Cameras - These cameras have an extremely high price tag, putting them out of reach for most individuals, however they also provide a much higher level of quality. The higher quality is usually achieved by using a larger number of lenses pointed in various directions, however this also increases the size and decreases their ability to become waterproof or shockproof. If the intention is for a high-quality picture in a safe, non-dynamic location when travel and price is not an issue, these are the cameras of choice. Based upon my study as of January 2018, if an individual is looking for a high-quality camera which provides professional quality and is willing to pay a significant amount of money, I recommend the Obsidian Go. It is smaller and less expensive than most of the other options in this category, while still providing the same high-quality results as its competitors.

Mid-Level Consumer Cameras - Although the price level for the Mid-Level Consumer Cameras is still a considerable amount of money, they are significantly less expensive than the High-End Professional Cameras. This causes individuals in the 360 Degree Video Community to label them as “Consumer Cameras” due to the intention behind their development to be to create an accessible camera, which hobbyists and general consumers could have access to the medium while also retaining a high level of quality. Although they are truly in their own bracket of cameras, they are often designed to have similar capabilities as an Action Camera. They often have attachments which allow them to be used with the same equipment as other Action Cameras, such as GoPro, and often have splash proof, or shockproof ratings. Mid-Level Consumer Cameras are generally the best option if having something that is travel friendly, potentially getting right into the action and excitement of an activity, while still capturing high quality results. Out of the Mid-Level Consumer Cameras, there is one which clearly stands out at this point in time, the Garmin Virb 360. This camera does have the highest price in this classification, however it also has a significantly higher level of quality (approaching that of a professional level camera), is shockproof, and is the only fully waterproof (up to 30 ft) camera on the market.

Low-End Cellphone Based Cameras - A relatively new addition to the market are the Cellphone Based 360 Cameras. These cameras also utilize two lenses to capture 360 Degree and utilize a cellphone to process the images. These are significantly cheaper than the other two classifications however the quality is also lower. These cameras are intended primarily to make 360 Degree Images a common medium by making it accessible and easy for individuals to use on a wide scale. If an individual is interested in learning about this medium and does not want to make a major investment or is more concerned with ease of use in everyday life rather than high quality image, Low-End Cellphone Based Cameras are the type of camera which should be chosen.

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